Terrain Following
from
OpenGL:
FROM THE EXTENSIONS TO THE
SOLUTIONS
HUB |
Up |
Download |
Pheedbak |
Tree |
Topic |
A-Z |
Search |
Hot |
New
Terrain Following
A wide range of applications require mapping
satellite photographs (2D texture) onto
terrain elevation data (Geometry),
and navigating over the resulting scene in real-time.
SAGEM's Mission Planning Systems fully integrate the
Terrain Following technique
for military aircraft to determine the optimal approach
angle in combat situations.
This demonstration prototype was developed with the
collaboration of
SAGEM, in France.
These programs have been compiled and tested
on the following High and Maximum Indigo² Impact systems
(and it is always preferable to run them
on systems with 4 TRAMS):
- IRIX 5.3 All Indigo² IMPACT with patch 1105
- IRIX 6.2
They are expected to compile and run on the following systems
but have NOT BEEN TESTED:
- Infinite Reality
- Reality Engine
(5.3 with OpenGL Extensions Patch 918
(successor to 154))
The binaries included on v6.1 of the Developer Toolbox were
generated on an IRIX 6.2 Indigo² Impact system.
In order to recompile you must install the GLUT 3.0 software,
included on this v6.1 Toolbox, onto your own system. The inst
images or tardist file can be found in
toolbox/src/exampleCode/opengl/GLUT/inst
Documentation
Subdirectories
OR, ...
Copyright © 1996, Silicon Graphics, Inc.